Showing posts with label Mudbox 2009. Show all posts
Showing posts with label Mudbox 2009. Show all posts

Tuesday, August 19, 2008

Mudbox 2009 System Requirements

Software

The 32-bit version of Mudbox 2009 is supported on the following operating systems:

Microsoft Windows XP Professional, SP2
Microsoft Windows Vista Business, SP1

The 64-bit version of Mudbox 2009 is supported on the following operating systems:

Microsoft Windows XP Professional x64 Edition, SP2
Microsoft Windows Vista Business, SP1

Mudbox 2009 documentation is compatible with any of the following web browsers:

Microsoft Internet Explorer 6.0 or higher
Mozilla Firefox 2.0 or higher

Hardware

At a minimum, the 32-bit version of Mudbox 2009 requires a system with the following hardware:

Intel Pentium 4 (or equivalent) processor
1 GB RAM (2 GB recommended)
650 MB free hard drive space (2 GB recommended)
Ethernet adapter or wireless Internet card
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse or qualified Wacom tablet
DVD-ROM drive

At a minimum, the 64-bit version of Mudbox 2009 requires a system with the following hardware:

Intel EM64T, AMD Athlon 64, or AMD Opteron processor
1 GB RAM (2 GB recommended)
650 MB free hard drive space (2 GB recommended)
Ethernet adapter or wireless Internet card
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse or qualified Wacom tablet
DVD-ROM drive

Notes:
Latest graphics card drivers are required for proper display.
Latest Wacom drivers are required for best tablet support. When installing a new Wacom driver, be sure to first uninstall the old driver, restart, and then install the new one according to Wacom instructions. Failure to do so may impact performance of the hardware.
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Mudbox 2009 Announced at SIGGRAPH

Mudbox is Autodesk’s organic brush-based 3D modeling, digital sculpting and texture painting solution.

Mudbox 2009 NEW FEATURES

Texture Painting
A new, production-focused texture paint workflow simplifies the process of painting multiple diffuse, bump, specular, and reflection textures across multiple high-resolution maps. Paint directly on 3D models to add detail precisely where it’s required, regardless of UV distortion or surface complexity. Paint reference images onto the model from screen space using the new Projection brush. You can also paint multiple maps on multiple meshes simultaneously and assign multiple UV tiles on a single mesh for maximum productivity.

Performance Enhancements
Significantly improved camera manipulation and brush speed, enabling you to work interactively with 3D models that are fully subdivided into tens of millions of polygons.

On-Target Display
New display technologies leverage the power of the OpenGL API and today’s powerful graphics cards to offer an accurate, on-target environment for real-time evaluation as the asset is manipulated, and for enhanced interactive presentations to clients and art directors.

Multiple Maps, Textures, and Materials
Advanced real-time GPU rendering technology has the power to display multiple maps and texture channels (including bump and reflection) per mesh, and multiple materials in the scene, while still delivering interactive sculpting and painting performance on complex, high-resolution models.

Multiple Fast and Accurate Shadows
The ability to accurately cast shadows from multiple light sources means that artists can validate the effectiveness of their model’s form, for example, making sure that a character’s eyes are not perpetually shadowed by an overly prominent brow or that an environment is convincing from all viewpoints.

High Dynamic Range Image Lighting
HDR (high dynamic range) images can be used as light sources, enabling users to evaluate both the form and the color of their models in the context of the target environment’s lighting conditions.

Viewport Filters
More realistic interactive presentations are now possible, thanks to the inclusion of a number of viewport filters, including those for ambient occlusion, depth of field, and tone mapping.

Maximized Work Area
Option to hide user interface elements while working, and by employing standard hotkeys to control the camera, enables artists to maximize their workspace to fill virtually the entire screen.

Improved Interoperability with Maya and 3ds Max
Enhanced interoperability with Maya and 3ds Max software through improved matching of Maya and 3ds Max normal maps. Additionally, Mudbox employs by default the same keyboard shortcuts as Maya for camera manipulation.

Artist-Friendly User Interface
A highly intuitive user interface that gives you complete creative freedom. Whether you’re looking to explore forms for product design or create highly detailed characters for film and game projects, Mudbox allows you to forget about technical details and focus purely on the art of 3D modeling.
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