Wednesday, September 10, 2008
3ds Max 2009 New Features: mental ray
ProMaterials
A new library of easy-to-use, physically based materials for mental ray based on manufacturing-supplied data and professional images. These materials give you fast access to commonly used real-world materials such as professional wall paint (glossy or matte finish), solid glass and concrete.
New mental ray Proxy Objects
A new primitive has been added that lets artists cache high-resolution meshes that be demand-loaded at render time. This saves memory, increases performance and allows the artist to render larger scenes.
Enhanced Production Shaders
A new lens shader enables mental ray to evaluate only those rays that intersect specified objects, a new matte/shadow material can capture indirect illumunination, and a new chrome ball shader can quickly create reflection maps.
Enhanced Per-object Render Settings
Additional object-level settings are available that allow more control over renders.
Improved Final Gather and GI
New final gather and GI only settings allow artists to quickly cache these types of maps for improved animation rendering.
New BSP2 Raytrace Acceleration
New, faster binary space partitioning acceleration improves large scene rendering performance.
New mental ray Render Elements
A new render element for extracting HDR data from Arch & Design materials and another new render element allows the user to define the type of data they would like to extract from the shader tree.
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3ds Max 2009 New Features: Biped
Hands Like Feet Option
You have the option to have Biped character's hands behave like feet (with regards to the ground plane). This simplifies the number of steps needed to create quadrapeds.
Working Pivot Rotation
You can rotate Biped objects around the Working Pivot, as well as the Pick pivot. This makes it easier to create animations such as a character falling to the ground.
Mirror Animation Options
You can mirror Biped animation while keeping the COM orientation intact.
Triangle Neck
You can link a character's clavicles to the the top Spine link, instead of the neck (similar to the Triangle Pelvis feature).
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3ds Max 2009 New Features: UV Texturing
UV Spline Mapping
A new spline mapping feature can be used to map tubular and spline-like objects, such as mapping a road onto a terrain.
UVW Unwrap Improvements
Improvements have been made to relax and pelt workflows that streamline UVW unwrapping.
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3ds Max 2009 System Requirements
The 32-bit version of 3ds Max 2009 is supported on the following operating systems:
Microsoft Windows Vista
Microsoft Windows XP Professional (SP2 or higher)
The 64-bit version of 3ds Max 2009 is supported on the following operating systems:
Microsoft Windows Vista
Microsoft Windows XP Professional x64
3ds Max 2009 requires the following browser:
Microsoft Internet Explorer 6 or higher
3ds Max 2009 requires the following supplemental software:
DirectX 9.0c* (required)
Some features of 3ds Max 2009 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.
Hardware
At a minimum, 3ds Max 2009 32-bit requires a system with:
Intel Pentium IV or AMD Athlon XP or higher processor
512 MB RAM (1 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse)
DVD-ROM drive
Note: Apple computers based on Intel processors and running Microsoft operating systems are not currently supported.
At a minimum, 3ds Max 2009 64-bit requires a system with:
Intel EM64T, AMD Athlon 64 or higher, AMD Opteron processor
1 GB RAM (4 GB recommended)
500 MB swap space (2 GB recommended)
Hardware-accelerated OpenGL and Direct3D supported
Microsoft Windows-compliant pointing device (optimized IntelliMouse)
DVD-ROM drive
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3ds Max 2009 New Features: Rendering
The new Reveal rendering system allows the user to visualize and manipulate a given region in both the Viewport and the Framebuffer. The rendered image Framebuffer now contains a simplified set of tools to quickly validate changes in a render. The user can optionally filter out objects, regions or processes to temporarly control quality vs. speed vs. completeness. Render speed can be controlled by toggling geometry translation, lighting calculation and image quality settings (based on what the user wants to update). Users can also auto-generate regions around selections and reuse temporary Final Gather maps at any time.
Photometric Lighting Enhancements
There are new types of area lights (circular, cylindrical), photometric web previews in the Browse dialog and Light UI, and improved near-field photometry quality and spot distribution. Also, distribution types can now support any emitting shape and the user can have their light shapes appear in the rendered image.
Updated Composite Map
The Composite Map has been redesigned. The map now supports multiple blending modes, color correction via the color correction map, opacity adjustments, reordering of images or layers, as well as hiding and deleting of layers. Users also have the option of replacing or creating alpha channels with any type of map, including procedurals.
New Color Correct Map
The new color correction map (separate from the new composite map) gives more options for independent correction of texture maps.
Review Enhancements
Using Review, multiple maps can now be simultaneously displayed in the viewport, for more accurate previewing. IES files and photometric light data can now be shown in the viewport, and support has been added for real-time shadowing of objects using mental ray Arch & design materials.
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3ds Max 2009 and 3ds Max Design 2009: What's the Difference?
Both products share the same binary code, but they differ in the following ways:
- User Interface and application defaults are optimized for either visualization or entertainment workflows and pipelines to maximize productivity.
- 3ds Max Design features new Exposure technology for simulating and analyzing sun, sky and artificial lighting. 3ds Max does not contain this technology.
- 3ds Max includes a powerful SDK for developers to allow them to create their own plug-ins. 3ds Max Design does not contain the SDK.
- Tutorials and sample files will be customized to optimize the learning experiences of each customer group for each product.
- Documentation contains custom contect for each product.
- Icons and packaging for 3ds Max Design will be more closely aligned with Autodesk AEC solutions (AutoCAD, AutoCAD Architecture, Revit Architecture) for quick visual recognition. 3ds Max 2009 icons will remain similar to 3ds Max 2008 icons.
- Online documentation content will be tailored for visualization or entertainment customers.
The bottom line: If you work primarily in the architecture, civil engineering or manufacturing sectors, and do not need to create your own plug-ins using the SDK, choose 3ds Max Design. It has all the features of 3ds Max except for the SDK, and it includes the Exposure lighting analysis tool for assisting in LEED 8.1 certification.
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3ds Max 2009 New Features: Data and Scene Management
Autodesk Mudbox Interoperability
Improved support for the OBJ file format, including more export options, facilitates importing and exporting of model data between Mudbox, 3ds max and ZBrush. Users can take advantage of new export presets, additional geometry options, including hidden splines/lines and new optimize options, to reduce file sizes and improve performance. There is also improved texture map handling and more import information with regards to face counts per object.
FBX Import/Export
Improved FBX memory management, data translation fidelity and new import options support interoperability between 3ds max, Maya and MotionBuilder.
Enhanced Scene Explorer
The functionality of the Scene Explorer (which was introduced in 3ds Max 2008) has been expanded. New advanced filtering options allow you to set and save more custom object lists and there are more options for how groups are displayed.
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3ds Max 2009 New Features: General and Miscellaneous
The new ViewCube navigation system is an on-screen, cube-shaped UI element that provides feedback about the current viewing angle in relation to model world coordinates. You can directly click on a face or rotate the ViewCube by clicking and dragging in order to change the view.
SteeringWheels Navigation
A new camera interface.
Edit Soft Selection
When using soft selection, you can interactively manipulate falloff, pinch and bubble directly on the screen. The cursor changes to indicate which values are being affected, and feedback is given directly on the object.
Enhanced Windows Vista Support
3ds Max now supports the Windows Vista Aero interface.
Object Metadata
Support has been added for object-level metadata. Metadata objects can be interactively created and populated with properties by the user through MaxScript and the SDK (Software Development Kit).
.NET Support
Support for .NET allows programmers to use Microsoft's high-level UI APIs to extend, for example, the Scene Explorer. The 3ds Max 2009 SDK ships with sample .NET code and documentation showing developers how they can take advantage of the development tools.
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Autodesk Announces ImageModeler 2009

Its features include:
New calibration engine
Generates a 3D model or scene using calibration points based on one or more panoramas or photos.
3D measurement
Using the ruler toolset, calculate real-world distances and angles between points, eliminating the need for complex laser measurements on site.
High-performance photo texturing
Get high-quality texture extraction with texture mapping that is a one-click, automatic process with built-in photorealism.
Friendly user interface
View source images as thumbnails.
Improved interoperability with Autodesk software
Works with Maya, 3ds Max, MotionBuilder, and AutoCAD.
Calibration
Automatic calculation of camera parameters (such as position and focal length)
Ability to supply a reference coordinate system and a reference distance (standard) to impose a global scale
Modeling
Interactive and intuitive modeling
Interactive editing of Pivot point
Constraint modeling (working planes, axis constraints)
Editable properties for each tool
Interactive help for a better understanding of the tools
Polygonal modeling
3D measurement tools (coordinates, distances, angles)
Texturing
Capture textures from original images and retouch them directly in Autodesk ImageModeler if necessary
Automatic unfolding of the 3D surface elements with minimization of distortion
Automatic split of the 3D scene into developing elements
Quality control of the generated textures
Input Formats Supported
TGA (.tga), Silicon Graphics(.sgi), PNG (.png), JPEG (.jpg, .jpeg), PICT (.pict), Portable Grey Map (.pgm). Portable Pixmap (.ppm), CINEON format (.cin)
Exports To Latest Formats
3ds Max (.max), OBJ, DWG, Maya software, STL (PC only), VRML, Export to COLLADA format (supported by Google Earth 1.4 mapping service), QuickTime VR
Video Demonstrations can be viewed at:
http://imagemodeler.realviz.com/photomodeling-software-products/imagemodeler/demonstration-software.html
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Sunday, September 7, 2008
Autodesk Viz 2008 and 3ds max Design 2009: What’s the Difference?
With Autodesk Viz being discontinued (Viz 2008 being the last version) and 3ds Max Design 2009 being announced as its replacement, the question arises: What’s the difference between the two?
Here is a list of the major differences between Autodesk Viz 2008 and 3ds Max Design 2009:
3ds Max Design has free, unlimited integrated mental ray rendering software. Viz 2008 requires a license per seat.
3ds Max Design has up to 8 mental ray rendering satellites. Viz 2008 is limited to 2 satellites.
3ds Max Design has integrated mental ray rendering support for up to 512 cores. Viz 2008 is limited to 4 cores.
3ds Max Design has both 32-bit and 64-bit versions. Viz is limited to only a 32-bit version.
3ds Max Design has Review viewport improvements that allow you to preview real-time shadows, photometric lights, Arch & Design materials, and sun/sky system directly in the viewport. Viz requires you to render the scene to see these features.
3ds Max Design has 10 times the performance gains over Viz for scenes composed of tens of thousands of objects.
3ds Max Design has the new Reveal iterative rendering optimizations for mental ray that allow faster rendering of incremental changes or specific regions and objects.
3ds Max Design has enhanced DWG workflow with new memory management for handling large scenes, improved normal and material support from Revit DWG files, and new material support for DWG Solids.
3ds Max Design has the new Recognize scene loading technology for interoperability with Revit Architecture 2009, allowing cameras, geometry, materials and lights to be easily imported.
3ds Max Design has the new Exposure lighting analysis technology for assisting in LEED 8.1 certification.
3ds Max Design has ProBooleans (enhanced Boolean modeling tools).
3ds Max Design has the Scene Explorer for managing scenes with thousands of objects and exposing Revit metadata for objects imported from Revit.
3ds Max Design has a fully-rigged character animation system and library of motions (Biped).
3ds Max Design has particle systems for realistic water, smoke and special effects.
3ds Max Design has the Reactor real-time physics system.
3ds Max Design has the Cloth system for banners, curtains and clothes.
3ds Max Design has the Hair system for grass, fur and hair.
3ds Max Design allows sub-object animation (deformable vertices).
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Saturday, September 6, 2008
Autodesk 3ds Max 2009 Service Pack 1 available for download
Don't forget to download and read the accompanying Readme (PDF) file.
The below is taken from the download page:
Autodesk 3ds Max 2009 Service Pack 1 includes a number of fixes for Autodesk 3ds Max 2009 across several functional areas, including Biped, Customer Error Reports (CER), Custom Attributes, Edit Normal Modifier, FBX\Revit Shaders , Hair, Inverse Kinematics, Materials, Network/Command Line Rendering, Particles, Performance, Render Elements, Render to Texture, Revit Import, SDK, Spline Mapping, SteeringWheels, ViewCube, Viewport and XRefs.
IPv6 Maintenance Update - Backburner 2008.2 (IPv6 only)
3ds Max can now submit jobs to an IPv6 only Backburner network. You need the Autodesk 3ds Max SP1 update and this Backburner 2008.2 update for this to be possible.
Warning: This specific maintenance update version of Backburner is only supported in an IPv6 only network; all machines must only have IPv6 installed and not IPv4.
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Autodesk 3ds Max Design 2009 Service Pack 1 available for download
Don't forget to download and read the accompanying Readme (PDF) file.
The below is taken from the download page:
Autodesk 3ds Max 2009 Service Pack 1 includes a number of fixes for Autodesk 3ds Max 2009 across several functional areas, including Biped, Customer Error Reports (CER), Custom Attributes, Edit Normal Modifier, FBX\Revit Shaders , Hair, Inverse Kinematics, Materials, Network/Command Line Rendering, Particles, Performance, Render Elements, Render to Texture, Revit Import, SDK, Spline Mapping, SteeringWheels, ViewCube, Viewport and XRefs.
IPv6 Maintenance Update - Backburner 2008.2 (IPv6 only)
3ds Max Design 2009 can now submit jobs to an IPv6 only Backburner network. You need the Autodesk 3ds Max Design SP1 update and this Backburner 2008.2 update for this to be possible.
Warning: This specific maintenance update version of Backburner is only supported in an IPv6 only network; all machines must only have IPv6 installed and not IPv4.
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Autodesk Design Visualization Products
Autodesk design visualization solutions provide advanced 3D modeling, lighting, rendering, and animation toolsets to handle the most challenging architectural, product, scientific, medical, or industrial projects. Turn design data into beautiful imagery and bring your presentations to life. Experience industry-leading connectivity and interoperability with Autodesk® 3ds Max® Design software and the industry-leading AutoCAD® and Revit® families of products.
| Autodesk 3ds Max Design The Creativity Extension for 3ds Max Design 2009 is now available to subscription customers. |
| Autodesk Maya |
| Autodesk Combustion |
| Autodesk Cleaner XL |
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Tuesday, August 19, 2008
Stitcher Unlimited 2009 Announced at SIGGRAPH
Professional photographers, digital artists, and panorama specialists can use Stitcher Unlimited 2009 to produce high-quality panoramas with maximum productivity. Stitcher can automatically assemble a wide variety of images, from rectilinear to fisheye.
Stitcher Unlimited 2009 NEW FEATURES
Automatic "stitching" engine
Can create partial or full spherical panoramas in just a few clicks. All the steps can be automated: stitching, alignment, and color correction.
Double shot
Can stitch images taken with a two-shot fisheye lens; an effective way to create fully spherical virtual tours with only two pictures.
Image-based lighting
Can make exceptionally high-quality environment maps and panoramas through its support for EXR and HDR input and output.
Hotspot support
Generate web-ready Apple QuickTime VR application program hotspots; links integrated within a panorama, which reference another panorama.
Tripod cap
Use the tripod cap, a highly practical feature to cover up the tripod in an image with another graphic.
Graphics processing unit (GPU) acceleration
Take advantage of graphics card GPUs for preview rendering in the main Viewport. The GPU is now also used to accelerate final renders.
Selectable rendering area
Use the crop tool to select a precise area to be rendered. This tool can be used while in full-screen mode.
New user interface and workflow
New look and feel, including new icons and a new palette to manage thumbnails more efficiently.
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MotionBuilder 2009 System Requirements
The 32-bit version of MotionBuilder 2009 is supported on the following operating system:
Microsoft Windows XP Professional operating system (SP2 or higher)
The 64-bit version of MotionBuilder 2009 is supported on any of the following operating systems:
Microsoft Windows Vista Business operating system
Microsoft Windows XP x64 Edition
The following web browsers are supported for MotionBuilder 2009:
Microsoft Internet Explorer 6.0 internet browser or higher
Netscape 7 web browser or higher
Mozilla Firefox web browser
Hardware
At a minimum, the 32-bit version of MotionBuilder 2009 requires a system with the following hardware:
Windows: Intel Pentium 4 or higher, AMD Athlon processor
512 MB RAM
1 GB free hard drive space
OpenGL graphics card with a minimum of 64 MB RAM
DVD-ROM Drive
At a minimum, the 64-bit version of MotionBuilder 2009 requires a system with the following hardware:
Windows: Intel EM64T, AMD Athlon 64, or AMD Opteron processor
2 GB RAM
1 GB free hard drive space
OpenGL graphics card with a minimum of 64 MB RAM
DVD-ROM Drive
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MotionBuilder 2009 Announced at SIGGRAPH
MotionBuilder 2009 NEW FEATURES
Rigid-body Dynamics
You can now set up a real-time, rigid-body simulation using the 3D objects in your scene. Support for real-time collisions, in particular, may be used to prevent interpenetration of characters, objects, and other scene elements, which is invaluable for those looking to efficiently edit 3D animations involving characters interacting with objects.
Rag Doll Solver
The new Rag Doll solver enables you to simulate complex interactions between a character and its environment that would be time consuming and difficult to animate using traditional keyframing or motion capture techniques. This simulation can be applied to the character’s control-rig, and mixed with existing animation data or poses for increased realism (such as, a character falling and hitting the ground, or waving his arms wildly).
Enhanced Hardware Shader Support
Provides support for new hardware-accelerated CG shaders (shaders supported on Nvidia based graphics cards only), including the Light Attenuation shader, and Normal Mapping shader, which delivers real-time display of normal maps created in MayaMudbox or 3ds Max. There is now also support for version 2.0 of the CgFX library, enabling you to take advantage of the latest CgFX shader technology.
Python Scripting
The addition of an intelligent, fully integrated Python scripting language editor enables you to develop, test, and refine your Python scripts within MotionBuilder. Support is provided for single and multi-line entry, tabbed workspaces, line numbering, color coding, history, hotkey support, drag and drop support, color coded error messages, and searching. You also get deeper access to MotionBuilder functionality through exposure of rendering codes, the FCurve % function, control rigs, and loading/merging of characters.
Support for Windows 64-bit
Extends support to the 64-bit Intel and AMD-based Windows platform, including Windows Vista Business 64-bit operating system. Use the software on a 64-bit platform and benefit from significant performance improvements: 64-bit support allows you to address considerably more memory (up to 128 GB for Windows XP 64, for example). This enables you to handle larger and more complex scenes, and will improve performance in cases where swapping would previously occur.
Interoperability
The addition of Steering Wheel navigation and ViewCube navigation tools creates a more consistent navigation experience as you switch between MotionBuilder and other Autodesk products. MotionBuilder 2009 also delivers enhanced support for workflows involving MotionBuilder and the 3ds Max Biped, as well as the Maya Full Body Inverse Kinematics (FBIK) character rig.
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Mudbox 2009 System Requirements
The 32-bit version of Mudbox 2009 is supported on the following operating systems:
Microsoft Windows XP Professional, SP2
Microsoft Windows Vista Business, SP1
The 64-bit version of Mudbox 2009 is supported on the following operating systems:
Microsoft Windows XP Professional x64 Edition, SP2
Microsoft Windows Vista Business, SP1
Mudbox 2009 documentation is compatible with any of the following web browsers:
Microsoft Internet Explorer 6.0 or higher
Mozilla Firefox 2.0 or higher
Hardware
At a minimum, the 32-bit version of Mudbox 2009 requires a system with the following hardware:
Intel Pentium 4 (or equivalent) processor
1 GB RAM (2 GB recommended)
650 MB free hard drive space (2 GB recommended)
Ethernet adapter or wireless Internet card
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse or qualified Wacom tablet
DVD-ROM drive
At a minimum, the 64-bit version of Mudbox 2009 requires a system with the following hardware:
Intel EM64T, AMD Athlon 64, or AMD Opteron processor
1 GB RAM (2 GB recommended)
650 MB free hard drive space (2 GB recommended)
Ethernet adapter or wireless Internet card
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse or qualified Wacom tablet
DVD-ROM drive
Notes:
Latest graphics card drivers are required for proper display.
Latest Wacom drivers are required for best tablet support. When installing a new Wacom driver, be sure to first uninstall the old driver, restart, and then install the new one according to Wacom instructions. Failure to do so may impact performance of the hardware.
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Mudbox 2009 Announced at SIGGRAPH
Mudbox 2009 NEW FEATURES
Texture Painting
A new, production-focused texture paint workflow simplifies the process of painting multiple diffuse, bump, specular, and reflection textures across multiple high-resolution maps. Paint directly on 3D models to add detail precisely where it’s required, regardless of UV distortion or surface complexity. Paint reference images onto the model from screen space using the new Projection brush. You can also paint multiple maps on multiple meshes simultaneously and assign multiple UV tiles on a single mesh for maximum productivity.
Performance Enhancements
Significantly improved camera manipulation and brush speed, enabling you to work interactively with 3D models that are fully subdivided into tens of millions of polygons.
On-Target Display
New display technologies leverage the power of the OpenGL API and today’s powerful graphics cards to offer an accurate, on-target environment for real-time evaluation as the asset is manipulated, and for enhanced interactive presentations to clients and art directors.
Multiple Maps, Textures, and Materials
Advanced real-time GPU rendering technology has the power to display multiple maps and texture channels (including bump and reflection) per mesh, and multiple materials in the scene, while still delivering interactive sculpting and painting performance on complex, high-resolution models.
Multiple Fast and Accurate Shadows
The ability to accurately cast shadows from multiple light sources means that artists can validate the effectiveness of their model’s form, for example, making sure that a character’s eyes are not perpetually shadowed by an overly prominent brow or that an environment is convincing from all viewpoints.
High Dynamic Range Image Lighting
HDR (high dynamic range) images can be used as light sources, enabling users to evaluate both the form and the color of their models in the context of the target environment’s lighting conditions.
Viewport Filters
More realistic interactive presentations are now possible, thanks to the inclusion of a number of viewport filters, including those for ambient occlusion, depth of field, and tone mapping.
Maximized Work Area
Option to hide user interface elements while working, and by employing standard hotkeys to control the camera, enables artists to maximize their workspace to fill virtually the entire screen.
Improved Interoperability with Maya and 3ds Max
Enhanced interoperability with Maya and 3ds Max software through improved matching of Maya and 3ds Max normal maps. Additionally, Mudbox employs by default the same keyboard shortcuts as Maya for camera manipulation.
Artist-Friendly User Interface
A highly intuitive user interface that gives you complete creative freedom. Whether you’re looking to explore forms for product design or create highly detailed characters for film and game projects, Mudbox allows you to forget about technical details and focus purely on the art of 3D modeling.
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Toxik 2009 System Requirements
The 32-bit version of Toxik 2009 is supported on any of the following operating systems:
Microsoft Windows Vista Business (SP1 or higher)
Microsoft Windows XP Professional (SP2 or higher)
The 64-bit version of Toxik 2009 is supported on any of the following operating systems:
Microsoft Windows Vista Business (SP1 or higher)
Microsoft Windows XP x64 Edition (SP2 or higher)
Red Hat Enterprise Linux 4.0 WS operating system (U6)
Fedora 8
The following web browser is supported for Toxik 2009:
Microsoft Internet Explorer 6.0 or higher
Hardware
At a minimum, the 32-bit version of Toxik 2009 requires a system with the following hardware:
Windows: Intel Pentium 4 or higher, AMD Athlon 64, or AMD Opteron processor
2 GB RAM
1 GB free hard drive space
Media cache requirements: 10 GB minimum, 200 GB recommended
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software or tablet with tablet driver software
DVD-ROM drive
At a minimum, the 64-bit version of Toxik 2009 requires a system with the following hardware:
Windows and Linux: Intel EM64T processor, AMD Athlon 64, or AMD Opteron (processor must support SSE3)
2 GB RAM
1 GB free hard drive space
Media cache requirements: 10 GB minimum, 200 GB recommended
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software or tablet with tablet driver software
DVD-ROM drive
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Toxik 2009 Announced at SIGGRAPH
Toxik 2009 NEW FEATURES:
Render Pass and Render Layer Import from Maya
You can now automatically generate and update compositions based on Render Layer and Render Pass setups provided by Maya. This new feature (leveraging updated Maya 2009 Render Pass functionality) accelerates and streamlines the 3D to 2D workflow by allowing you to previsualize your scene in the form of the final composite, while you continue to iterate and refine only the required elements.
Data Management
New file-based data model offers individual artists, system administrators, and developers a number of advantages. Artists gain more control over their Toxik while enjoying improved data integrity, and developers can readily integrate Toxik into existing pipelines. This new system supports collaboration without complexity; versioning functionality lets you keep track of multiple iterations, while team members working simultaneously on linked compositions within a project are notified when updates are made by another user. In addition, a new hierarchical bookmarking system makes it easy to save and access links to footage, projects, and compositions.
Stereoscopic Content Creation
Facilitates the creation of stereoscopic content through a range of new enhancements, including support for stereo playback with linked pan and zoom, and a Multi-Stream feature that enables you to simultaneously process pairs of images via a single node. With the appropriate hardware, high-performance interactive playback at 2K is possible; this feature helps you make informed, artistic choices. This functionality, combined with a new Camera Mapping feature and the ability to import simple geometry as FBX files from Maya and other 3D applications, enables you to produce truly convincing stereoscopic content.
Lens Blur Tool
A new Lens Blur tool enables you to simulate the depth-of-field effects associated with real-world cameras. Animate the blur to produce a rack defocus effect. A number of different iris shapes are available to help you customize the shape and profile of the blur.
Warp 2D Functionality
A new Warp 2D tool delivers advanced, nonlinear, spline-based warping of an image with precise local control, as well as a smooth and continuous transformation across the image and in time. Use this new tool to quickly change or animate the geometric shape and position of objects within an image, to create everything from extremely stylized effects to subtle perspective corrections.
Pixel Expression Language Tool
You can now create and customize plug-in effects to manipulate your output image using the powerful new Pixel Expression Language (PXL) tool. This intuitive, C-like programming language offers a rich set of features, including conditionals, looping, and numerous built-in functions.
Color Transformation Language
Now you can also write and apply color transforms using the Color Transformation Language (CTL) technology from the Academy of Motion Picture Arts and Sciences. This new functionality enables you to implement a strong color management solution within Toxik.
Enhanced Display
Images created in Toxik can now be viewed on broadcast-quality display devices with serial digital interface (SDI) or HD-SDI inputs. This streamlines the compositing workflow by enabling broadcast content creators to make informed color decisions.
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Maya 2009 System Requirements
The 32-bit version of Maya 2009 is supported on any of the following operating systems:
Microsoft Windows Vista Business operating system (SP1 or higher)
Microsoft Windows XP Professional operating system (SP2 or higher)
Apple Mac OS X 10.5.2 operating system or higher
The 64-bit version of Maya 2009 is supported on any of the following operating systems:
Microsoft Windows Vista Business (SP1 or higher)
Microsoft Windows XP x64 Edition (SP2 or higher)
Red Hat Enterprise Linux 4.0 WS operating system (U6)
Fedora 8 operating system
These web browsers are supported for Maya 2009:
Microsoft Internet Explorer 6.0 internet browser or higher
Netscape 7 web browser or higher
Apple Safari web browser
Mozilla Firefox web browser
Hardware Requirements:
At a minimum, the 32-bit version of Maya 2009 requires a system with the following hardware:
Windows: Intel Pentium 4 or higher, AMD Athlon 64, or AMD Opteron processor
Macintosh: Intel-based Macintosh computers
2 GB RAM
2 GB free hard drive space
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software
DVD-ROM drive
At a minimum, the 64-bit version of Maya 2009 requires a system with the following hardware:
Windows and Linux: Intel EM64T processor, AMD Athlon 64, or AMD Opteron
2 GB RAM
2 GB free hard drive space
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software
DVD-ROM drive
Note: Maya 2009 is also capable of running on other configurations, such as boutique distributions of Linux. However, enumerating systems that are not tested and cannot be supported, or that fall below the requirements for a productive user experience is beyond the scope of the online qualification charts.
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MAYA 2009 Announced at SIGGRAPH
New Selection Paradigm
New selection features: true soft selection and pre-selection highlighting.
Improved Modeling Workflow
Symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
Maya Assets
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
Animation Layering
A powerful new animation layering paradigm, built on technology from MotionBuilder, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Maya nParticles
The second module built on the Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and "blobby" hardware display, preset rendering, and dynamic behaviors.
Maya Muscle
Maya Muscle helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
UV Layout Enhancements
The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout option, including an interactive mode, can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
Render Proxy
A new Render Proxy feature in mental ray enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
Render Pass Enhancements
A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Toxik.
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Creativity Extension for 3ds Max 2009 and 3ds Max Design 2009
Advanced Particle Effects
The new PFlowAdvanced toolset offers:
Numerous paint tools enable you to precisely place particles in your scene. Operators, including Particle Paint, Birth Paint, Placement Paint, Birth Texture, and Mapping Object, enable you to paint both particles and emitters onto specific parts of your objects. Other special effects include the ability to emit particles based on animated color data in emitter objects.
The utility operators have been integrated into the 3ds Max and 3ds Max Design core to extend Particle Flow's capabilities, while giving you a streamlined workflow for creating particle effects. Clean up particle flow, synchronize layers, repair the cache system, save a custom flow as a preset, and automatically delete operators that are not in use and lock or bond particles to an object (improves on the former position object operator).
The ability to group particles enables you to perform specific operations on arbitrary subsets of particles. Quickly create multiple groups and work with as many of them as you like through such operators as Group Selection, Group, and Split Group.
The PFlowAdvanced Shape operators greatly expand the Particle Flow Shape toolset. Define a particle shape beginning with a pre-existing shape (a vast range of 3D and 2D shape presets are available to choose from). Additionally, the Fast Shape Evaluation operation evaluates a reference mesh object on the final frame quickly and accurately, significantly improving performance.
Workflow enhancements include an Express Save operator that has been integrated with the 3ds Max Design auto-save functionality, backward compatibility with Orbaz Particle Flow Tools, Box # 1-based scenes, and general memory and performance improvements based on source.
Polygon Modeling Optimization
Reduce the number of faces on your model using the new ProOptimizer technology, which is ideal for optimizing high-poly count 3D models from digital sculpting applications, such as Mudbox and ZBrush software.
This new modifier offers support for:
Precision control over the number of faces or points in your scene/model
Preservation of detail: useful faces are removed last, enabling you to reduce your selection up to 75 percent without removing detail
Real-time scene optimization (optimization is precalculated)
Batch optimizing of files (you control the optimization level for each file)
Preservation of all UV texture channel information and vertex color channel information
Optimization of multiple objects simultaneously (optimize a selection of faces or the inverted selection across multiple objects)
Symmetry preservation
Protection or exclusion of object borders, so your objects stay connected after optimization
Integrated Audio
Enhance your presentations with the addition of audio and sound effects. The incorporation of ProSound means the software now supports integrated, multitrack audio to enhance your film, game, and visualization projects through the addition of high-quality audio and sound effects. This allows you to assign sounds to specific objects, and add a music track or voice-over for your presentations.
The toolset supports the following:
Up to 100 audio tracks per scene
Per-track animated volume
Audio output normalization
Audio playback during motion capture
An intuitive user interface and workflow features help you to quickly synchronize your audio
Sync your playback with the viewport, render your track to match playback speed, or play it backwards and forwards (ping pong mode)
Support for both PCM and compressed audio in AVI and WAV formats with up to six output channels
Controllable via MaxScript through 46 script commands
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3ds Max Design 2009 Lighting Analysis Tool

The workflow for using the Lighting Analysis tool is as follows:
1. Use a Daylight System or photometric lights with IES files.
2. Under the Daylight System mr Sky Parameters, change the Sky Model to Perez All Weather.
3. Use ProMaterials or mr Arch and Design materials.
4. Use the Lighting Analysis Assistant to find any errors in your scene
5. Download a Weather Data file from the US Department of Energy website (http://www.eere.energy.gov/buildings/energyplus/cfm/weather_data.cfm) and configure the Daylight System to use the data.
6. Set the specific date and time for the Daylight System.
7. Add a Light Meter Helper object to calculate the lighting levels in the scene.
8. Render an Image Overlay to display the light level data in a rendered image.
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Revit Architecture 2009 and 3ds Max 2009 Interoperability
Design visualization using Revit Architecture models with 3ds Max has become easier. Revit Architecture 2009 now features the mental ray rendering engine, which brings the product more in line with AutoCAD and AutoCAD Architecture, which have used mental ray for the past couple of versions.
The mental ray rendering engine in Revit will allow export through the FBX file format. FBX is an open-standard, platform-independent 3D file format that will allow Revit lights, materials and cameras to be imported into 3ds Max 2009. FBX also allows interoperability between 3ds Max, Maya and MotionBuilder.
For information on the FBX file format, check out http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=8224901
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